DSDoom is a port of Doom to the Nintendo DS based off the Prboom source tree because of its purity and portability.
Features
- DSDoom loads any Prboom-compatible IWAD file.
- Single-player is playable at very smooth framerates.
- Multiplayer network play is possible using DS wifi and prboom_server.exe.
- Configuration file.
- Sound effects work with stereo panning.
Future Plans
- Possibly a better net code or music support (would be very difficult though because of the MIDI files DOOM uses).
- Touch screen control.
News
2007-08-02 - DS Doom 1.1.2 uploaded.
- Rebuilt with latest libnds, dswifi and libfat
- fixed warnings
- zero terminate user string
- remove dead code
- move version info to makefile
- remove logo to allow booting on Supercard
2007-08-01 - Site redesigned.
2006-08-08 - DS Doom 1.1.1 uploaded.
- replaced old gba_nds_fat code with libfat
- rebuilt with latest toolchain & support libraries
2006-08-08 - DS Doom 1.0.0 uploaded.
2006-08-07 - Site created. A lot of functionality has been implemented in the SVN repository over the past week or so and DSDoom is basically ready to be released for beta testing.